웹에 갇혀있다 : 게임 저널리즘이 독창성을 상실한 이유

스파이더 맨 덤프 트럭
9 월 7th에 스레드가있었습니다. 게시 트위터에 최근의 PS4 방출 놀라운 일의 스파이더 맨 had turned the titular character into a surveillance state supporter and that the game was “copaganda”. The basis of the argument is that a map revealing gameplay mechanic is bad because it sees the player aid the NYPD in turning on a series of Oscorp owned towers scattered throughout the world. The Tweeter was frustrated by the idea of private tech being used to aid the police. They even went so far as to draw real world parallels to a recent story where the NYPD were caught using surveillance cameras to profile random New Yorkers.

각 게임 내 탑을 동반 한 단순하지만 불쾌한 해킹 퍼즐 외에도지도를 드러내는 이런 방식은 게이밍에있어 새로운 것이 아닙니다. 많은 게이머들이 모두 잘 알고 있기 때문에, Ubisoft는 어느 순간이 트로피를 우스꽝스럽게 사용하여 종종 레이싱 게임으로 만들었습니다. 승무원.

Annoyingly, none of that seemed to matter. The fairly small thread that as of this writing didn’t see more than 235 retweets and 648 likes was shared among a few game journalists on Twitter.

놀라운 일의 스파이더 맨 - 지하철 거미

Within days articles began to pop up on various sites discussing the Spider-Man “cop problem”. The first of these pieces was posted on Deadspin.

The article, written by Tom Ley, begins with him praising the game before saying that one thing he did not enjoy “is how the game turns Spider-Man into a friggin’ cop!” The article then goes on to repeat most of the talking points made in the original twitter thread mentioned above. So similar is it to that post that I was shocked to see that it wasn’t sourced in the article. Given that it seems the article is trying to make it seem as if the criticism is his idea, I reached out to Tom on Twitter to ask if the Twitter thread was the inspiration for the piece, and if so, why it wasn’t mentioned, but after a couple of days of silence I’ve yet to receive a reply.

Deadspin에 관한 기사에 이어, Spider-Man을 비판하는 경찰이 웹에 유출 된 것에 대한 비판을 담은 새로운 작품들이 대량으로 등장합니다. Kotaku벨소리 와 개요 all ran articles, and even my “친구” over at Waypoint got all uppity about it towards the end of their most 최근 팟 캐스트.

With the influx of criticisms towards Spider-Man, for what in this writer’s opinion is a silly controversy, I was immediately struck by the similarity the wave of stories had to another incident I had 트윗 드 여름 초기에.

E3 돌아 가기 Division 2 1 톤의 사이트가 정치적이지 않은 게임을 비난하는 이야기가 나왔다. Eurogamer, Kotaku, 다각형벨소리파스타, and countless others all ran similar articles venting frustration that a game taking place in Washington DC, during a civil war, was not addressing current politics. Never mind that to my knowledge a virus is wiping out huge swaths of the population of the United States, a core plot of the first Division, it seemed nonsensical that all of a sudden, just because a game took place in this Nation’s capital, it had to address not just politics, but the left-leaning ones that most modern game journalists seem to align to.

가장 귀찮은 것은 DC에서 열리는 게임이 새로운 것이 아니라는 것입니다.

백악관을 방문하고 부통령을 암살 한 것을 기억합니다. 청부업 자 : 피 돈 back in 2006 without articles addressing its politics.

무슨 일이야? 2018에서 모든 게임이 정치적이어야하는 이유는 무엇입니까? 에서 지금 5 크라이 트럼프 서포터를 죽이는 시뮬레이터로는 충분하지 않아. Division 2 정치적으로는 충분하지 않고 현재의 무덤 침입자의 그림자 for not addressing it’s history of “colonialism”.

게임 저널리즘은 단순히 게임을 다루는 것에서 그들의 사회 정치적 영향을 다루는 것에 이르기까지 어떻게 되었습니까? 대답은 아주 간단합니다.

논쟁은 팔린다.

Game’s coverage is no longer just enough of a means to bring in clicks. This is shown in the coverage of virtual reality. Once when I asked a journalist of a fairly large website as to why PSVR games rarely get reviewed I was told that those articles get almost zero views.

IGN과 같은 사이트는 새로운 게임이나 때로는 공개 된 정보에 독점적으로 액세스 할 수 있기 때문에 정치적으로 유행하는 기사를 피할 수 있습니다 (일부는 때때로 실행하기도하지만). Polygon 및 ilk와 같은 장소의 경우 더 많은 클릭 보레이트 수단을 사용하여 더 높은 정보를 가져와야합니다 교통; 양과 마찬가지로 인터넷은 말도 안되는 분야에서 먹이를 줍니다.

Outrage rules the day, and the culture its built has taken the shape of a human centipede where both ends have been sewn together into the form of a demented ouroboros, and we’re all trying to find nourishment off the same excess of human waste.

As hardcore gamers we all want better game coverage, so rip your mouth off the anus of these sites and stop metaphorically sucking their ass. The fact is, your hatred drives their profit margins. No one likes to hear that they’re to blame, and while 친한 친구의 파벌 매체에 대한 통제력이 너무 크다면, 우리는 실수만큼이나 심각합니다.

The solution here is simple: STOP VISITING THEIR SITES.

Rely on those that have archived it, but even then, if you can help it, ignore them. I know most of us won’t do that. Internet outrage has too much of a presence and too many of us take fun in shitting on these shitty journalists, but if you truly value the medium, and if you actually want to see things change, then block as many “journalists” as you can, and prop up those that do a good job.

Only one thing hurts a website, and that’s the dwindling of funds, so hurt them in their wallets. Lest we all remain trapped in a web of bad takes, terrible journalism, and the rise of an agenda that will only inevitably hurt a hobby I hold dear.