다각형, 비디오 게임을 비난 함에도 불구하고 비디오 게임을 비난 한 공화당 원들

다각형은 비디오 게임을 비난합니다.

Polygon은 사회의 병에 대한 비디오 게임을 비난하는 길고 칙칙하고 정치적 동기가있는 역사를 가지고 있습니다. 이 콘센트는 분노한 미끼 제조업체로 알려져 있으며, 특정 정치적 주제를 붙잡고 해당 주제에 대해 크게 부정확하거나 격분하는 댓글을 달아 업계 내 부정적인 감정을 불러 일으 킵니다.

최근 다각형 작성자 Ben Kuchera가 이월 20일 (2018) lambasting President Trump and other Republican politicians for attacking and blaming video games for the Florida high school shooting. Kuchera attempted to grandstand behind the First Amendment and conciliate gamers by talking about the protections afforded to the creative freedoms of game developers after their works were considered protected by a Supreme Court ruling back in 2011. Kuchera wrote…

"사회 복지를 위해 비디오 게임을 비난하는 행위는 법원에서 길고 값 비싼 역사가 있습니다. 헌법 수정 제 1 항은 매회 승리했습니다. "

However, Kuchera’s own colleague, Brian Crecente, penned a piece for Polygon back on 유월 24일 (2016년) putting a spotlight on video game violence following the Orlando shootings, even going as far as to say the exact same thing as Donald Trump, writing…

“Does playing a video game steeped in a cycle of kill-die-kill have an impact on players? Almost certainly. Arguing that an overwhelmingly violent game doesn’t impact its users is akin to arguing that any game with a singular drive or message can’t inspire or evoke change.

 

“It’s arguing that games for change isn’t a thing and that everyone at this week’s festival, everyone who works to educate, inform, inspire through gaming, is wasting their time.

 

"비디오 게임의 폭력은 게임의 다른 측면과 마찬가지로 게이머에게 큰 영향을 줄 수 있습니다."

사실, 다른 기사가 7월 15th, 2013 Brian Crecente는 다시 한번 "총기 폭력의 국가"를 치료하기 위해 비디오 게임에 힘을 쏟았습니다. Crecente는 씁니다 ..

"미국 전역에서 총기 난사가 너무 치명적이어서 전염병으로 취급되고 연구되어야한다고 미국 질병 통제 예방 센터 (CDC)의 새로운 보고서에 따르면,

 

“And that’s why video games needs to be part of the research that goes into curing this bullet-fueled epidemic. Video games have become so deeply ingrained in modern society, that ignoring their impact would be akin to ignoring the effects of movies, of music or of the daily news on society. And all of those forms of media play an important role in any complete, holistic approach to solving the problem of American gun violence.”

It’s a softly worded tautology of President Trump and other Republican politician talking points. Yet somehow Polygon was okay lumping in video games with violent shooting sprees in the past, even advocating that video games may play a part in the violent acts committed in real life.

Twitter user Mombot even collected many of Polygon’s best hits to compile and contrast them with their recent about face in defending games, showing a clear bias and hypocritical stance from the media publication.

And even if you want to say “But Kuchera’s editorial is different from Brian Crecente’s articles!” you would have a point if Brian Crecente – now an editor at Rolling Stone’s Glixel – didn’t reproach President Trump via a tweet and then pen an article titled “Blaming Video Games for School Shootings is Misguided, Dangerous”.

Thankfully one of the very first replies to Crecente’s tweet recalls one of his articles he penned for Polygon back in 2013.

레딧 사용자 B-배구 - 준비 also compiled a list of Crecente’s pendulous stances on video game violence, mostly targeting the gaming industry in the past but just recently switching his stance to stand against President Trump.

It’s extremely interesting given that in Kuchera’s recent article he somewhat dismisses Crecente’s posturing to lump video game violence into the same conversations with mass shootings, by saying that the court ruling makes it a moot point…

"비디오 게임과 폭력에 대한 언론의 비난은 10 년 전과 마찬가지로 이제는 매우 지겹다. 이제 우리는 대법원 판결의 혜택을 누리고있다. 정치인들이 이것이 정착 된 문제가 아니라고 주장하는 변명의 여지가 없다 "고 말했다.

But that doesn’t absolve Polygon of its other crimes of blaming video games for their perceived epidemic of spreading sexism, racism and transphobia, nor does it absolve them of never having censured or chastised the Left for its attacks against the gaming industry over the last six years.

Liberal “culture critics” spread fears that the industry was a breeding ground for sexism and harassment. This is an issue I might add that Polygon championed in an article published on 구월 25일 (2015년) when Anita Sarkeesian and Zoe Quinn took their complaints to the U.N., in hopes of getting gaming communities and online networks censored…

“”We need to create an online environment where everyone can participate without fear of intimidation or violence,” [Anita Sarkeesian] told us.

 

“Finally, the group aims to develop laws and other governance to “enforce compliance and punitive consequences for perpetrators.””

수정 헌법 제 1 조에는 많은 것이 있습니다.

Polygon은 최근에 자신의 플랫폼을 사용했습니다. 2 월 21st, 2018 연단으로 X 박스 필 스펜서 (Phil Spencer) 경영진은 게임 산업이 "유독 한"행동으로 가득 차 있다고 주장하며, 소대가 교차 조사를위한 제단에 제공되었다. 그러나 이것은 Polygon이 모르는 것입니다.

During the rise of Anita Sarkeesian’s claim to power over the media industry (and negatively affecting the gaming industry) Polygon uncritically reiterated and purported the same talking points made by Sarkeesian, which included painting the gaming industry as a sexist, racist, transphobic community.

While many gamers will defend Sarkeesian and Polygon, claiming that they’ve never called for censorship, Polygon did directly support Sarkeesian’s call to censor the way women are portrayed sexually in games, with the Polygon article published on 구월 28일 (2016년)  championing a Tropes Vs Women episode, where author Allegra Frank writes…

"여성 형식이 낭만적 인만큼 신화와 게임에서 여성 악당의 묘사는 성적인 여성이 괴물이라는 것을 암시합니다.

 

“It’s time for that to change, Sarkeesian says. Games and stories whose female villains are explicitly sexualized are “perpetuating false notions that women are inherently misleading and manipulative, and that female sexuality is something to be shamed, feared and controlled,” she explains.

 

“Those ideas were harmful 2,800 years ago, and they’re still harmful today.”

에 게시 된 기사 1월 31st, 2017 from Allegra Frank also gives an echoing voice to Sarkeesian’s comments about making dark skinned female characters alluring, directly stating that “it’s not okay”…

"문화 역사와 전통에 대한 존중하는 대우가 표준이되어야하지만, 게임은 종종 존경심이없는 소외된 문화를 약화시키고 사람들이 전유하는 사람들과 전통을 정확하게 반영하는 것에 관심을 갖지 않습니다."라고 Sarkeesian은 결론 지었다.

 

"간단히 말하면, 게임이이 문화를 진부한 의상과 개성으로 바꾸어서 이국적인 감각을 그들의 세계에 더하는 노력은 아닙니다."

Polygon은 또한 Brianna Wu의 견해를 게임 산업 전반에 걸쳐 성 차별 주의자 (sexist)로서 담아 냈으며 게임은 게이머에게 여성을 성 대상으로 취급하도록 가르쳤다. 공화당 정치인들은 최근 폭력적 이미지가 게이머에게 폭력적이되도록 가르치고 있다고 주장했다. . 에 게시 된 조각에서 7월 22nd, 2014, Wu wrote…

"비디오 게임 산업은 여성을 성 대상으로 만 표현할 때 특히 끔찍합니다. 따라서 많은 게이머들은 그 맥락에서 여성들 만 볼 수 있도록 훈련을 받았습니다. "

There’s a slew of articles on Polygon that have messages just short of saying that gaming either makes gamers sexist or the industry perpetuates practices that feeds into real life sexism. Is this not the same as blaming video games for leading people to commit real life acts of violence?

I attempted to ask Ben Kuchera about Polygon’s switch in defending games from President Trump after the outlet spent the last four years castigating the gaming audience, but he has me blocked on Twitter.